Xcom files 1.02 download






















You can find the Alien Weapon version of this mod here. Max, even though highlander updated this issue, this mod together with highlander work really well, keeps the fps high and steady.

The "Resident Evil Village Pack" would be an excellent addition to this also. Shavy 5 Oct, pm. A mod that reduces the amount of pew pew in xcom?? What kind of inhuman atrocity is this? Aries 28 Sep, am. Mercenary Plasma weapons and TLP weapons would be good additions. Ellol 26 Sep, pm. Max [author] 13 Sep, pm. No, but i can do that and the Chosen weapons later at some point. TeslaRage 13 Sep, am. Tully do you apply this to Shadowkeeper pistol too?

The one from DLC. I lose a lot of FPS when my Akimbo decides to spam these babies. Stalin's Crusade 12 Sep, pm. Not only does this help with performance, but I actually think this makes the projectiles look better. With the exception of conventional weapons, the vanilla weapon effects were cranked up to eleven in this game, making them look kind of silly. It isn't enough that plasma weapons fire a beam of plasma. They also have to have all this sparkly stuff blowing out everywhere.

Makes them look really unsafe to handle. Magnetic weapons are supposed to be ballistic weapons but the thick red glowing gaseous trails they leave behind make them look more like plasma weapons, only red coloured instead of green.

Max [author] 12 Sep, am. No, since i manually edited each weapon archetype and their respective particle FX systems. Adding a modded weapon wouldn't do anything to it. Aries 11 Sep, pm. Share to your Steam activity feed.

You need to sign in or create an account to do that. Sign In Create an Account Cancel. Edit links. All rights reserved. The drones can be freely equipped! I added new armors, changed the existing ones. Female soldiers and civilians now have female death-sounds. All most? Crafts and their weapons have been completely reworked. Some added. They all have item limits. All can carry troops. Within limits of course. You can recycle some sonic ammo types and stuff from USOs into Zrbite and some corpses into Aqua-Plastics where mentioned in the Ufopaedia or where it made sense.

You will need these additional resources. The inventory has been redone along with its TU system. Hands swapped, less TU-Usage, different space, style. Some sell-able loot-resources have been added. Gold, Iridium, Elerium They are found randomly on some maps. Some new facilities have been added, the original ones completely redone. Gauss is better and now really works well as a mid-game weapon.

And you get a lot of new other things to experiment with and level the playing field. I added all available new USOs and then some. There are new soldier types available. The sectoid-soldiers come with own unit graphics. The Enforcer-soldiers have a custom inventory. No more dead-ends. No more rare aliens required for early and essential research.

All underwater missions are now dark or very dark, just like it should be in a real deep sea setting. Alien supply ship missions have a timer to make base-milking less valid XCom base defenses end after 30 turns to your favor. I did this to avoid boring and endless alien hunts. A few other missions have timers, too. Simply don't dilly-dally too much and you should be fine. The aliens do not have the cheat-like ability anymore to know where you are automatically after turn 20 was original game behavior.

In the beginning you can only use panic attacks. And is slower. Collect the Mind-Probes. Do NOT sell them. And Psioline devices. And you will need them to scan aliens. If you do not have a mind-probe to identify them, take a very close look at them, I gave them all a custom skin.

They will not stand out a lot, so you will have to look really good You will most likely NOT have enough resources for everything. Choose and skip things you do not absolutely need. Use only 2 or so PSI-Units, they are no longer all you need. Sectoid Aquanauts are capable within limits to fight both as regular soldiers AND as psi-units. Later, better and more specialized troops appear, but they are worth their money. Psyker Aquanauts can not wear armor Sectoids, too and are terrible soldiers.

However, they can psi-attack more often than other soldier types including sectoids AND are the psi-strongest units. To-do: -My new "muddy sea" terrain is not as good as I want it to be It will not cause any problems and you will probably never see it One alien corpse appears in the "You can now research:"-text even though it is already researched.

It will however never appear in the real research list again, only in this text Another default exe-glitch: You can overfill your alien containment sometimes, even if you use the limit-containment-option. I reported both bugs a long time ago, but nothing happened yet. Oh well. I sadly did not keep track of every mod I used. Still, I spent one hour trying to find and credit everyone here as i felt kinda shabby not doing that.

One hour for the credits above. Anyway, hf! All my files are free to take. Remember that many files in this mod are NOT my files, though. I am working on a solution, though. I hopefully learned from my mistake and will not rush shortly tested things into my mods anymore.

However, I consider it done and complete, so that's not a major problem. Feel free to post addons here, thank you. So any volunteer? Please don't even think about me Edit: needs testing to see if it'gonna work in linux OSs. Edit 2: If any, i'd really beg some good will user s to make a list of every mod already published on this forum and included in "MyTFTD mod". Actually it's a cool name for the mod, because implies everyone may uodate and custom it so yeah i consider the "official" name!

I will try this mod soon Do you remember because you did not include full Blank's terrain expansion mod? Quick Update: One of the very latest changes I made to the otherwise really long-tested mod were the Enforcer armors and guess what: They were somewhat faulty. Sigh, I hate last-minute changes that mess up my mods Sorry for that. They looka bit different now. Thanks I will check for any update.

I gave a very very quick shot, and finally the dart and gun rifle are really of some use! Personally, did not like the same damage on piercing that the gas cannon and the hydroget have, but whatever I wondering if it may be even possible to have separate damage fon surface and underwater, but probably that would be an openxcom feature, if it might be possible even to implement it. Quote from: niculinux on September 16, , pm. Jokerke12 Squaddie Posts: 5. I can't download it Both Chrome and Firefox detected viruses.

Yep I got the same message that there's some kind of virus or malware on v1.



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