If the PC purchasing it Well-Provisioned Adventurer Equipment : can cast spells, add a spell component pouch You always knew that one day you as well. If you select this trait during bubbleUC, potions of cure light wounds 2 , potions of endure character creation, you do not receive any starting gold.
Other Gear: Backpack, bedroll, candles 5 , chalk 5 pieces , B le ssed wa r den pac k age crowbar, ioun torchUE, mess kitUE, shovel, silk rope 50 ft. This equipment package Total Weight: 75 lbs. When used as a material component or focus for chaos for scrolls of protection from law for a package designed a spell, a planar power component infuses the spell with for travel to Hell.
You cannot Armor: Masterwork chain shirt. This vibrant blue-green crystal is a distillation of the spirit of Other Gear: Backpack, bedroll, candles 5 , chalk 5 pieces , cooperation characteristic of the chaotic good plane of Elysium.
This Total Weight: 74 lbs. This This small, reddish crystal shard flickers with a brilliant, equipment package is suitable for fighters and paladins. If dancing flame—a representation of the Plane of the PC can cast spells, add a spell component pouch. When you use a fire fragment as a material Armor: Masterwork breastplate.
SpellUM metamagic feat though this does not increase. When Use Magic Device for driving checks. A planar carriage has a you use a Heavenly quartz as a material component or focus for maximum speed of 90 feet and an acceleration of 30 feet. Its a spell with the good or lawful descriptor that requires affected driving device is a magic item a 5-foot magical sphere that creatures to attempt a Will saving throw, increase the DC of that occupies the forwardmost square, and its driving space consists saving throw by 1; if the spell has both the good and lawful of the squares adjacent to the device.
While the carriage is This shard seems to absorb the light around it, demonstrating moving at maximum speed, the driver can attempt a DC the annihilatory power of the Negative Energy Plane. When 20 Spellcraft or Use Magic Device check to open a gate in you use a void crystal as a material component or focus front of the planar carriage to the chosen plane, as per the for a spell of the necromancy school, the target takes a —2 gate spell, and drive the carriage into the gate. If the driver penalty on saves against the spell.
The shimmering, multicolored whimsy star captures the When the carriage arrives on another plane, it grants its mutability of the First World. When you use a whimsy star as a occupants the benefits of planar adaptationAPG for that plane as material component or focus for a spell, roll 1d6 and consult the long as the occupants remain within the carriage; the carriage table below. A planar carriage can grant the result of this roll.
If a result cannot apply to your spell, then the benefits of planar adaptation for only one plane at a time, so spell resolves normally. Occupants who are native to the plane the planar carriage is on do not gain any d6 result benefits from planar adaptation. Craft Wondrous Item, gate, haste, planar adaptationAPG, creator 3 The spell is affected as per the Enlarge Spell must have at least 5 ranks in Knowledge engineering metamagic feat.
PLANAR VEHICLE Planar vehicles can serve as a safer means of travel for those seeking to journey to another plane, offering more predictable arrival points or providing protections against the various threats and hazards of that plane.
Presented below is an example of such a vehicle. AURA moderate conjuration and transmutation. High-level clerics may venture to planes Saving Throw Will negates see text ; Spell Resistance yes and demiplanes by projecting a version of themselves onto You tap into the awareness and consciousness of a plane with a them, such as with an astral projection spell, or they might sentient structure Planar Adventures 60 , allowing it to answer go directly to these realms using gate.
Powerful sorcerers questions. This section details a number of new spells that further You can ask the sentient plane one question per 2 caster levels. If speak wizard 5, summoner 4 with plane targets a plane that does not have a sentient structure, Casting Time 1 standard action the spell fails.
Whenever the target is affected by a spell or effect that heals hit Creatures under the effects of this spell often take on a celestial point damage through the use of positive or negative energy, appearance, such as golden feathers or a radiant aura, but they are it regains only half the number of hit points it normally would not truly celestial creatures.
Other forms of healing such as from the Heal skill are Casting Time 1 standard action not affected by this spell.
The penalties for alignment components stack therefore, a chaotic evil spellcaster would take a —8 penalty. This racial trait modifies aphorite resistances. This racial an inclination towards law tempered with an individuality trait replaces the spell-like ability racial trait. Many Adventures for more information on aphorites. Eternal Smith: Some aphorites retain knowledge of the techniques axiomites cRyStalline c loud used to create arms to defend Axis.
You can release large amounts of crystalline dust Aphorites with this racial trait to create a diversion or cover your allies. When crystalline dust racial trait. The cloud does not obscure to determine its sp cost. This racial trait sight, but allies within the cloud replaces the spell-like ability racial trait.
Aphorites with this racial of wind spell, disperses the cloud immediately. Each trait begin play speaking Common and round that the crystalline cloud is active expends 2 either Abyssal, Aquan, Auran, Celestial, Ignan, rounds of your crystalline dust racial trait. If you Infernal, or Terran. This racial trait modifies languages and replaces skilled. When an aphorite with Prerequisites: Improved Counterspell or this racial trait successfully uses the aid another ability to cast dispel magic or greater dispel magic, action to aid a character on a Knowledge check aphorite, crystalline dust racial trait.
You can solve your spell equations in the instant your blade Prerequisites: Aphorite, crystalline dust racial trait. Special: You can select Extra Crystalline Dust up to two Benefit: When you hit a creature with a melee weapon, you additional times.
Its effects stack. The spell can target only the creature you Prerequisites: Str 13, Improved Sunder, Power Attack, base hit, even if the spell would normally allow multiple targets. Benefit: When performing a sunder combat maneuver, S wift cRyStalline d uSt you ignore a number of points of hardness equal to your You can manifest your crystalline dust more rapidly.
Intelligence modifier. Prerequisites: Aphorite, crystalline dust racial trait. Benefit: You can activate your crystalline dust ability as a g ild ed weaponS swift action instead of as a move action. Axiomatic energies flow from the golden dust you shed, harming chaotic beings on contact. The weapons remain coated for 1 round and bombs.
This option has no effect unless the alchemist has deal an additional 1d6 points of damage to creatures with the selected it 5 times or another increment of 5. This spell must be at least 1 level below immediate action when you are targeted by an attack. This option has You pluck runes and glyphs from your crystalline dust and no effect unless the ranger has selected it 5 times or another arrange them into an equation that holds magic for later use.
Device checks related to glyphs, scrolls, symbols, and other Benefit: You manipulate the runes and glyphs of your magical writings. This process is identical to scribing a scroll, except that warpriest can use blessings, but he can use these additional the spell is stored as a specific pattern in your crystalline dust, blessings on only those from the Artifice, Community, visible only to you.
You can activate the spell in the same way Knowledge, Law, Magic, or Rune domains. The cost of materials to store a spell equation is the spells with the lawful descriptor or spells that create magical same price as scribing an equivalent scroll.
You can have one glyphs, runes, or symbols. Each had once helped your weapons the ghost touch special ability, you can also affect the cause of fate, preserving the cycle of souls by sword or the weapons of allies within 30 feet of you.
You can activate pen, out of duty or kindness or fear. Each had seen his first ghost hunter an additional time each day. Now, they live again, watched by the psychopomps but free to forge new p eRSonal c hRon icleR destinies.
Prerequisite: Duskwalker. Treat this as either a raven or a whippoorwill duskwalker racial traits. If you feared by their communities, forced to steal and scavenge have the ability to gain a familiar through other means and to survive. Improved Familiar feat. You can have only one familiar. Duskwalkers with this racial to a familiar. This racial trait replaces skilled. A duskwalker blessed by an to the nearest psychopomps.
To regain your familiar, you olethros is an agent of fate beyond compare. Once per day as must atone for your deeds via the atonement spell. This racial trait Origin feats are duskwalker racial feats that grant additional replaces ward against corruption. This racial trait replaces c hance d eath ward against corruption. You might have been struck by lightning or fallen off a horse, but either way your death came as the result of pure bad FEATS luck, a happenstance accident no one could have predicted.
Benefit: Once per day, if you would die as a result of an attack or failing a saving throw, as an immediate action you expeRienced g hoSt h unteR can reroll the attack or saving throw. At 11th level, you can use second nature. Prerequisites: Character level 7th, duskwalker, ghost hunter racial trait.
At 11th level, you can use this feat a second time of 5. Your body might not have been discovered for weeks. Benefit: Twice per day, if you are reduced below 0 hit points, as an immediate action you can move up to twice your base speed. If this brings you into cover or concealment, you can also attempt a Stealth check to hide. At 11th level, you can use this feat two additional times per day. Benefit: Twice per day, when an ally within 30 feet would die as a result of an attack or failing a saving throw, as an immediate action you can redirect the damage and effects to yourself.
The ranger must have favored enemy undead to select this option. In combat, this option has no effect unless. In addition, the chaos knight treats such as aasimars and tieflings, ganzis are mortals whose attacks targeting enemies within 10 feet of him as chaos- bloodlines have been infused with chaos—the result of aligned for the purpose of overcoming damage reduction.
The 1—3: Amorphous Limbs Su : The influence of the following archetype is available to ganzi characters. Every 1d4 rounds as a mind-affecting spell or effect currently affecting an ally.
As a swift action, a ganzi can transform one of her limbs into standard action, he can touch a creature to grant that creature a natural melee weapon that deals 1d6 points of damage. A chaos knight can use this chooses whether the damage type is bludgeoning, piercing, ability a number of times per day equal to half his paladin or slashing. The ganzi can target either a creature or a knight can harness the unpredictable essence of the square on the ground, each with different effects, as detailed Maelstrom to bless a creature.
When he uses his entropic below. The ganzi can use this ability once per day, plus one touch ability, the chaos knight can grant the touched additional time per day for every 4 Hit Dice she has. If the modifier minimum 1 round. Only one creature can ganzi hits, the target must succeed at a Fortitude saving have this blessing at a time. The creature rolls 1d4 Constitution modifier or be blinded for 1d4 rounds. If the chaos knight targets himself with the the ground within 30 feet, which becomes slippery for 1d6 blessing, he can roll twice and choose his preferred result.
Constitution modifier or fall prone. This replaces mercy. This fast healing increases by 1 for every 3 levels the chaos knight has.
This spell must be at least its inhabitants often manifest an oddity that duplicates 1 level below the highest spell level the oracle can cast. The sorcerer see invisibility, or warp wood. Once a creature has been affected by an uncanny aura, whether it failed its save or not, it cannot be affected again for 24 hours. Three times per day when such a ganzi hits a creature with a melee attack, the ganzi can deliver a burst of chaos to that creature as a free action.
These Alternate Spell-Like Ability beings are known as planar scions, and they include Ironsouls gain unerring weaponUC the likes of shabti, sulis, tieflings, and many others. The as a spell-like ability. Though their progenitors are typically struggle, ironsouls reflect their ancestry in their continuous genies, this ancestry can derive from any number of and determined efforts towards self-improvement.
Furthermore, even geniekin whose Ironsouls are most at home in areas that reflect that same ancestry includes only genies can manifest their elemental sense of directed and intentional growth, and they operate heritage in uncommon ways. The following heritages best within existing formal structures.
Their spell-like abilities, and elemental affinities that replace the skin tone varies, with colors ranging from gold and silver to default ifrit, oread, sylph, and undine racial traits.
Gemsouls tend to have large egos and are flashy in their relationships. They gravitate towards artistic pursuits, most Mutable and intense, lavasouls evoke the cycle of creation frequently of a performative nature, though they also have and destruction in their colorful lives, unafraid to pursue a strong tradition of symmetric poetry.
Gemsouls prefer to new paradigms when the old ones no longer suit them. They tend to embrace body modification, acquiring and Gemsouls typically have dazzling, faceted skin, along with a discarding tattoos and piercings as they feel appropriate.
Some favor tattoos in complex, branching is commonplace and destructive creation is not seen as geometric shapes, and they can frequently be seen wearing a contradiction; they excel in the fast-paced markets of silks or brightly dyed linen to contrast their complexions. Katapesh and the constant flux of Galt. Smokesouls gain blurred movementACG as a spell-like ability.
With gentle spirits and contemplative minds, mistsouls are Obfuscation, secrecy, and the shape of things not there: drawn to the more mystic aspects of their element. Their all these are the natural realms of smokesouls. They are ephemeral, vaporous natures can allow them to lull others experts at concealing both their bodies and motivations, into a dreamlike state, or facilitate a peaceful transition into and at making the insubstantial seem as real as any physical the next life.
They tend to seek out places where ideological object. Smokesouls are drawn to areas of dangerous politics and political struggles converge, and thus they are at home and intrigue, and many can be found in Nidal and Brevoy in communities like those of the common folk of Brevoy. Physically, mistsouls have rounded features and graceful With few distinguishing features save ashen skin and dark deliberation in their movement. They prefer soft, high- hair, smokesouls can be mistaken for any number of other quality garments of neutral or earth tones and simple races.
Smokesouls often change their clothing, cosmetics, or jewelry chosen for significance rather than expense. Stormsouls gain shocking grasp as a spell-like ability. Like their ice-coated ancestors, rimesouls represent the When a stormsoul moves, either in word or in action, the solidification of change. They have precise, ordered minds world notices.
Unafraid to speak their minds, they are both that take well to individual pursuits. Rimesouls often choose direct and unsubtle, and they make fierce allies. When to live in sparsely populated areas in Irrisen and Varisia. A stormsoul sylph has hair that always seems to move, In appearance, rimesouls are frequently pale, sometimes even when there is no breeze, and acts with a sudden with translucent or blue-tinged skin.
Rimesouls usually intensity that can seem out of control. Their eyes are the dress in crisp, understated fashions that present an color of stormy water or lightning-lit skies, and even a impression of austerity. Sunsouls gain sun metalUC as a spell-like ability. Where others despair, they Ragadahn; The First World, Realm of the Fey 17 , you must labor on, striving to lead by example. If working to return these nations to the light. Most sunsouls tend to have fair hair, often and to its CMD until the beginning of your next round.
Some seem to glow from within, as if lit from inside by an tRiple -BaRon inner sunlight. Unafraid to be seen, they dress in whatever The Three have seen your offerings and proclaimed them styles please them, even when it means they stand out among satisfactory, even before you actually had the chance to show populations either more daring or more conservative. At least two of a creature unusual powers. The following feats represent the the planes must be diametrically opposed to one another metaphysical weight of gaining a title from a fey patron.
Generally, the following titles are available only to creatures Benefit: Three times per day as an immediate action, with the fey creature type most frequently gathlains , but when you are about to roll for an attack, saving throw, or loyal and particularly impressive servants of the Eldest can skill check, you can roll three d20s and use the middle of court the favor of the fey with audacious deeds, and are the three results.
This ability cannot be combined with other sometimes rewarded by being made peers. Freed shabti Benefit: Three times per day as a free action, you can often venture out into the planes to find their own paths.
Pyramid of the Sky Pharaoh. This spell must be at least 1 level below the highest 1 rank. This racial trait replaces past life knowledge. Facsimile: A few shabti are made with such skill they are Spiritualist: Add 1 foot to the limit of etheric tether. This nearly perfect copies of a mortal. Che affigga, che affiggiamo ;.
Downtown was hell from early on, and most say its still the same, but the surviving infection victims have gotten good at hiding and stalking. Ho scisso ; impf. Change your system date back to a date the file was not expired and then open the file. Often the setup of the sentence, or main clause, is in the indicative and the less-real secondary clause is in the subjunctive. Every time you come across a new grammar point, make sure to write your own notes.
Che emerga, che emergiamo ;. Player characters who venture beyond the Material Plane face great danger-but also can draw great power from these fantastic locales.
Pathfinder Player Companion: Plane-Hopper s Handbook offers player-facing tools for characters who adventure across the multiverse, from the gloom of the Shadow.
Apro, apri, apre, apriamo, aprite, aprono ;. Che paia, che paiamo ;. Che fondessi ; imp. From fearsome kicks and punches, to expertise with mighty weapons, to harnessing the power of ki, this player-focused volume provides new archetypes, feats, styles, and weapons that allow characters to make the most of their own combat It's a truism that knowledge is power, and the ability to get knowledge others wish to keep secret is an even greater form of power.
The never-before-seen character options, equipment, and spells in this volume let Pathfinder RPG characters learn the difference between hunting dinosaurs and dragons, and show why it takes totally different equipment than hunting With Pathfinder Player Companion: Healer's Handbook, characters can learn to efficiently heal their patients, while making sure they don't get reduced to a walking first-aid kit.
Why is the handbook missing from the website , how long has it been missing , and why are there no previous versions there to provide some kind of guidance?
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